![]() An Unchained Rogue 4 / Unchained Monk 6, for example, is plenty fine. Feats like Hurricane Punch or the Knockback kick style strike can shove foes away for a similar effect: you're safely out of reach, and they have to spend actions to get back to you.Īs for the character itself, you'll want to find options to single-class this if possible, but can get away with multiclassing if you focus on abilities that don't scale with class level (such as relying on DCs). Instead of you running away, consider pushing foes away.Works best when paired with an ally who's able to generate AoOs. Combat Patrol works on a similar "increase your threatened area principle", but makes a tradeoff: you don't attack on your turn, but you have a massive threatened area in which you can move to take advantage of foes provoking AoOs.Increasing your threatened area like Lunge can be flavored as moving forward and then back to attack.Can't full attack, and you end your turn next to an enemy, but you can charge an important foe first and then use the second charge to get to a weak foe. Barracuda Dash lets you charge twice on a turn (so two attacks).Circling Mongoose works with the full attack action (so you can use flurry of blows!) and lets you move before each attack (so you can stealth as a part of movement for sneak attack!), but limits you to moving 5ft at each step.Ĭircling Mongoose is by far the best option mechanically, but doesn't fulfill the "bounce away to safety" option.Ī couple other options kind of work for the concept. ![]() ![]() Greater Spring Attack eventually gets up to three attacks by level 11, taking the normal iterative penalties.Spring-Heeled Reaping improves it to two attacks (at no penalty) by level 11.This does lead into several feat chains that are slightly better, but not by much: Spring Attack lets you literally move before and after the attack, but you can only attack once.This leaves you with only a couple approaches: Attacking more than once takes a full round action (Standard + move combined).Moving more than 5ft costs an action (Move action).You can't split up your movement like you can in 5e.> I want to make a muticlass Rogue/Monk like how I usually do in DND 5e where my character would basically move around the field and throw a few hits before disengaging and getting away.Īs others have said, there are three big changes that make this concept difficult in PF1e: See this related reply in another thread on the basics of multiclassing. If you want to multiclass, understand what does and doesn't work.You can also build characters for free using the Pathbuilder App, which is also 99% free. All the rules are available online for free at the Archives of Nethys.Here's a primer on major changes from 5e to PF1e.AutoSheet 2E - Not an automatic character builder, but helps with calculations.Pathbuilder 2E - It's very good, but again only Android :(.PCGen - I honestly have not tried PCGen for 2E yet.Web-based application only and has monthly fees. Hero Lab - It seems like Paizo is officially supporting HeroLab for 2E.- A whole lot of online resources and tools for 2E.Also allows you to add Weak or Elite adjustments to monsters and has tooltips for Conditions and Universal Monster Abilities. - Really good for looking up actions and monsters.Combat Manager - Manage combat, initiative, monsters, etc.AutoSheet - This isn't an automatic character builder, but does help with a lot of calculations.Pathbuilder - The best free character builder, sadly is only for Android.Might be a bit wonky and missing some features. Hero Lab - As others mentioned, this is the best character builder out there for Pathfinder, but can get pretty pricey.Great for searching for spells and feats. Helpful for PFS since it shows an icon if something is legal. I'm not sure what features of 5etools you're looking for exactly, but here are some helpful things:
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